Game Master Toolbox
Books for the Game Master (GM)
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Required

Main Rule Book |
This book contains all rules for game play and character creation and is the core of the APOCalypse 2500 game mechanics system. This book is required for character creation, basic rules of play, and understanding the game universe.
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Required

GM's Campaign Guide |
This book contains additional instruction in the art of game mastering, along with a bestiary, maps, encounter locations and additional vehicles and other game aids. This book is a necessary tool for running an exciting and successful game. The creatures in the bestiary section provide encounters for the players and can in some cases be utilized as player-character species.
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Recommended

Magic & Techno-Sorcery |
This book contains expanded lore regarding what magic is in the APOCalypse 2500 universe along with extended lists of spells, magical devices, and techno-magical items.
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Expansion, Adventures, & Playing aids
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Many other reference, playing aids, and adventure scenarios are available to aid in running exciting and successful games. Adventure Scenarios are ready-made game adventures complete with maps, descriptions, and set encounters with which the GM can run an entire campaign. Reference or Source books offer expansion of the APOCalypse universe, introducing new elements from new Arcane species to Zombies. Playing aids such as Vehicle & Character Record Sheet books provide the GM with ready-made tare-out record keeping materials, often cheaper than printing your own.
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Copyright © 2007 - 2012 J L Arnold all rights reserved.
Direct all inquiries to apocalypse2500@painbrain.com
APOCalypse 2500 TM is a wholly owned trade mark of J L Arnold
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