The APOCalypse 2500 game system called the RPG Percentile System uses a percentile (%) based game mechanics and mathematically calculable matrix's. The system is designed to be extremely flexible and adaptable to new game situations, creatures, and devices. The idea of the RPG % System is to allow for continual evolution of the games which utilize it to eliminate the need for repeated and costly release of new rules books. By using the RPG percentile system matrix the means of character advancement as well as new magic, devices, and abilities becomes uniform and adaptable. This flexibility allows innovations and easy adaptation to unusual situations and erratic player decisions. The die rolls are broken up into logical "To" roll categories such as "To do or use", "To hit”, “To use Magic," etc based on player attributes such as strength, Psychic Rating, Agility etc. The percentages for the various "To" rolls are derived from attribute points generated at character creation plus modifiers from skills, experience, and items. The entire system of determining percentage possibility of a successful "To" roll is mathematically based and very easy to derive. For example a newly generated character with an agility of 14 will have a 14% chance to score a hit with any given weapon. Likewise the same character that chooses or acquires vocation or skills that have a bonus associated will increase percentage to hit for associated weapons types. All other actions in the PRG % System follow the same attribute based percentage formula. Why percentile and not d20 for instance; greater flexibility and a wider spread of numbers as 1 to 100 gives more room to grow than 1 to 20. The RPG Percentile System is also far more flexible and less complex giving a more realistic game play experience.
APOCalypse 2500 is RPG Percentile System TM compatible.


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