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APOCalypse 2500 is a classic style pen & paper books & dice driven role playing game (RPG), set in a post apocalyptic world of magical fantasy creatures and futuristic sci-fi technology. The following topics are covered in much greater detail in the Main Rule Book The Game WorldAPOCalypse 2500 is set in the 4th century AV "After Vortex," which is 400 years after the vortex opened or 2500AD on old world calendar. In this new world magic has returned and with it have the many fabled creatures of humanity's legendary past. This futuristic apocalypse is not just another wrecked civilization, rather a place where high technology and high magic exist simultaneously on a dramatically changed earth. Magic & TechnologyThe vortex changed many things in this world and magic is among the most profound of them, its opening has reconnected earth with long absent astral energies. This strange and dangerous new land is both like and unlike ancient times when arcane species walked the earth many millennia ago. This time man is an advanced technological race attempting to coexist with ancient beings who's technology has always been magic. In this future one is as likely to find a sword wielding magic using elf lord as they are to come across a pissed off dwarf with a Kalashnikov and a hover cycle. Civilizations FallGone is the age of the great super nations of the early 21st century, by this time the world is a hodgepodge of city-states, thousands of small fiefdoms, and arcane settlements. Humans only number in the millions since the cataclysm, still there are a few human regions that have survived intact with sophisticated social order and able to manufacture advanced technology. The super continent outside the larger city states is a dangerous place where beasts roving subhuman gangs feudal minions and supernatural phenomena are constant hazards. Game CharactersMany different character options exist as one can play a wide range of humans, mutants, arcane, and even alien species. APOCalypse 2500's game system utilizes occupational based skill bonuses allowing a mix and match style of player character creation, rather than a strict class based approach. One can even play non humanoid creatures chosen from among the various monster books. This world is wide open to the imagination and gives players virtually endless possibility to customize their characters to fit their style of play. Game Mechanics (System)
The APOCalypse 2500 RPG Percentile System uses a percentile (%) based game mechanics and mathematically calculable matrix's. The system is designed to be extremely flexible and adaptable to new game situations, creatures, and devices allowing for continual evolution of the game while eliminating the need for repeated and costly release of new rules. The die rolls are broken up into logical "To" roll categories such as "To do or use", "To hit", "To use Magic," etc based on player attributes such as strength, Psychic Rating, Agility etc. Weapons and spells range, damage, and effect are direct and proportional to "real world" examples or logical conjecture in the case of fantasy devices. What do I need to get startedPotential Game Masters (GM's) will need a set of books to host and run games listed in the Game Masters Toolbox |
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Copyright © 2007 - 2012 J L Arnold all rights reserved. Direct all inquiries to apocalypse2500@painbrain.com APOCalypse 2500 TM is a wholly owned trade mark of J L Arnold |
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