The Game World

This Science fiction fantasy RPG is set in the 4th century AV which is 400 years after the opening of the vortex or 2500AD. In this new world magic has returned and with it have the many fabled creatures of humanity's legendary past. This futuristic apocalypse is not just another wrecked civilization, but instead is a place where high technology and high magic exist simultaneously on a dramatically changed earth. Humans now shares the newly reformed continent of Neo Pangaea with hundreds of mythical species. Dwarf, elves, goblins, gnomes, fairy, trolls and many others once more walk the earth. Dragons and strange phenomena are common place in this future world. Even humankind its self has begun to mutate producing a wide variety of human sub-races.


Magic & Technology

The vortex changed many things in this world and magic is amongst the most profound of them. There are everyday more and more humans born with the ability to tap this force of nature and manifest all manner of seemingly supernatural ability. There are also many Arcane subspecies who can wield this power and some that even seem to exist because of it. This strange and dangerous new land is both like and unlike the ancient times when man and arcane species walked the earth many millennia ago. This time man is an advanced technological race attempting to coexist with ancient beings who's technology has always been magic. For many this future world is a strange place where all creatures of intelligence seem to have embraced both high technology and high magic. It is a place where one is as likely to find a sword wielding magic using elf lord as they are to come across a pissed off dwarf with a Kalashnikov and a hover cycle.


Civilizations Fall

Gone is the age of great super nations of the early 21st century by this time the world is a hodgepodge of small conglomerations, city-state kingdoms, and thousands of small feudal fiefdoms ruled by petty lords and outlaw gangs. While some of the larger populated regions of the world have high technology and sophisticated social order thousands more are ruled as little kingdoms. The super continent outside the larger city states is a dangerous place where beasts roving subhuman gangs feudal minions and supernatural phenomena bring both hazard and fortune to the hardy traveler. This future earth is a sparsely populated place compared to the billions of humans of the early 22nd century. By year 2500 humans number only in the hundreds of millions and share the planet with at least as many arcane species right out of the pages of ancient legends. There are vast regions of the planet without civilization and totally unexplored filled with adventure and great treasure for the hardy adventurer to discover.


Game Characters

Many many different character options also exist as one can play a wide range of humans, mutants, arcane, and even alien species. Character creation is far more dynamic and varied in APOCalypse 2500's game universe and does not restrict certain skills or tools to specific character classes. One can even play non humanoid creatures chosen from amongst the various monster books. This world is wide open to the imagination and gives players and Game Masters virtually endless possibility for adventure in the 26th century both on and off the planet earth.


Game Mechanics (System)


The APOCalypse 2500 RPG Percentile System uses a percentile (%) based game mechanics and mathematically calculable matrix's. The system is designed to be extremely flexible and adaptable to new game situations, creatures, and devices. The idea of the RPG % System is to allow for continual evolution of the games which utilize it to eliminate the need for repeated and costly release of new rules books. By using the RPG percentile system matrix the means of character advancement as well as new magic, devices, and abilities becomes uniform and adaptable. This flexibility allows innovations and easy adaptation to unusual situations and erratic player decisions. The die rolls are broken up into logical "To" roll categories such as "To do or use", "To hit", "To use Magic," etc based on player attributes such as strength, Psychic Rating, Agility etc. The percentages for the various "To" rolls are derived from attribute points generated at character creation plus modifiers from skills, experience, and items. The entire system of determining percentage possibility of a successful "To" roll is mathematically based and very easy to derive. For example a newly generated character with an agility of 14 will have a 14% chance to score a hit with any given weapon. Likewise the same character that chooses or acquires vocation or skills that have a bonus associated will increase percentage to hit for associated weapons types. All other actions in the PRG % System follow the same attribute based percentage formula. Why percentile and not d20 for instance; greater flexibility and a wider spread of numbers as 1 to 100 gives more room to grow than 1 to 20. The RPG Percentile System is also far more flexible and less complex giving a more realistic game play experience.


What do I need to get started

All you need to play APOCalypse 2500 is the Main Rule Book a bag of dice a couple of friends & Your imagination. You can download free record keeping and playing aids from the Toolboxes on the home page. If you don't want to invent or import your own monsters locations and treasures to build your adventure The GM's Campaign Guide is a highly recommended resource, packed with places, devices, vehicles, maps, and creatures. Magic & Techno-Sorcery Is the main magical reference volume with extensive lists of both magic and techno-magical items, spells, and tools and magical lore. It is highly recommended that Game Masters possess all Three core source books. These and many other ready made adventures and specialty source books are available Online



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