APOCalypse 2500 Game Characters
Many different character options exist as one can play a wide range of humans, mutants, arcane, and even alien species. APOCalypse 2500's game system utilizes occupational based skill bonuses allowing a mix and match style of player character creation, rather than a strict class based approach. One can even play non-humanoid magical and mechanical creatures chosen from among the various monster books. This fantasy world is wide open to the imagination and gives players virtually endless possibility to customize their characters to fit their style of play. Whether you prefer to focus on the sci-fi, the magic, or a combination of both this tabletop role-playing game is only limited by your imagination.
Game Mechanics: RPG Percentile System
The APOCalypse 2500 RPG Percentile System is purposely simple, utilizing a percentile (%) based game mechanics and basic math. The system is designed to be flexible and adaptable to new game situations, creatures, and devices allowing for continual evolution of the game. The dice rolls are broken up into logical "To" roll categories such as "To do or use", "To hit", "To use Magic," etc based on player attributes such as Strength, Psychic Rating, Agility etc. Game Masters are given the freedom to use judgment and work with the fantasy world, rather than be bound by an endless matrix of dice governed variables. This creates a rules systems that offers fast play and straight forward success or failure diece rolls. Weapons and spells range, damage, and effect are direct and proportional to "real world" examples or logical conjecture in the case of fantasy devices. While the system is mathematical all the formulas are basic math and should be easy for anyone to comprehend. Players, game masters, and adventure writers will find this tabletop RPG game system exceptionally flexible and easy to learn and work with.
Dice used: Standard 7 piece set, D% (D100) for all "To" rolls, D4 to D20 when determining the degree of affect, D4 character creation.