APOCalypse 2500, a post-apocalyptic word of magic and sci-fi
This tabletop RPG is set in the year 2500 refereed to in the game as the 4th century AV; 400 years after a scientific miscalculation opened a self sustaining wormhole called the vortex. The wormhole brought dramatic change to earth's geography with the formation of the land mass known as Neo-Pangaea and the appearance of magical species reminiscent of medieval mythology. In the time this role-playing game takes place humanity has adapted to the new realities of life in a post-apocalyptic world where one is as likely to find a sword wielding magic using elf lord as they are to come across a pissed off dwarf with a Kalashnikov and a hover cycle.
The disasters wrought by massively accelerated continental drift and extreme meteorological manifestations eventually caused world war III. As coastlines were decimated by unprecedented tidal surges and volcanism filled the sky with ash, humanity began to fight for what was left. Into this international fray of hover-tanks and energy weapons came the arcane sorcerers and their magic wielding armies with their great mythical beasts of war. The conflict raged for decades until there were no more nations to fight for. Armies found themselves in the field without supply or higher command; left with little choice but to hold the ground they stood on and attempt to build a new life. Thus arose the feudal world of the 4th century AV, built of thousands of small fiefdoms, arcane settlements, and city-states spread across the super continent of Neo-Pangaea. Some have managed to preserve their high technology life, while others are primitive by comparison. There are thousands of magical arcane strongholds, territories, and villages dotted across the super-continent and the many islands of the pan-pacific expanse. This post-apocalyptic world is a dynamic environment, constantly in flux littered with ancient battle fields, filled with discarded sci-fi tech and magical treasure yet to be discovered.
APOCalypse 2500 Game Characters
Many different character options exist as one can play a wide range of humans, mutants, arcane, and even alien species. APOCalypse 2500's game system utilizes occupational based skill bonuses allowing a mix and match style of player character creation, rather than a strict class based approach. One can even play non-humanoid magical and mechanical creatures chosen from among the various monster books. This fantasy world is wide open to the imagination and gives players virtually endless possibility to customize their characters to fit their style of play. Whether you prefer to focus on the sci-fi, the magic, or a combination of both this tabletop RPG game is only limited by your imagination and creative application of the game rules.
Game Mechanics: RPG Percentile System
The APOCalypse 2500 RPG Percentile System is purposely simple, utilizing a percentile (%) based game mechanics and basic math. The system is designed to be flexible and adaptable to new game situations, creatures, and devices allowing for continual evolution of the game. The die rolls are broken up into logical "To" roll categories such as "To do or use", "To hit", "To use Magic," etc based on player attributes such as Strength, Psychic Rating, Agility etc. Game Masters are given the freedom, under various situations, to use judgment and work with the fantasy world, rather than be bound by an endless matrix of dice governed variables. This creates a rules systems that offers fast play and straight forward success or failure die rolls. Weapons and spells range, damage, and effect are direct and proportional to "real world" examples or logical conjecture in the case of fantasy devices. While the system is mathematical all the formulas are basic math and should be easy for anyone to comprehend. Players, GM's, and adventure writers will find this tabletop RPG game system exceptionally flexible and easy to learn and work with.
Dice used: Standard 7 piece set, D% (D100) for all "To" rolls, D4 to D20 when determining the degree of affect, D4 character creation.
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