Post apocalyptic sci-fi fantasy tabletop RPG game
APOCalypse 2500 is a pen and paper tabletop rpg game (role-playing game)set in a post apocalyptic world of science fiction technology and fantasy magical creatures. This game utilizes books and dice.
What is a tabletop rpg game
Back in the days when only Cpt. Kirk and NASA had computers "rpg" games, which stands for Role-Playing Game, were played very differently from the way most experience them in the Internet / video game age. These tabletop rpg games were the purview of the kitchen table and the local hobby shop; set in a fantasy universe in which the monsters and heroes found their courage flowing from uniquely numbered dice and the pages of a book. The first widely known rpg game (role-playing game), released in the 1970's, was restricted to a magical fantasy medieval world. Today the genre encompasses a wide variety of games in an endless number of settings; referred to, as "pen and paper rpg games or tabletop rpg games," as a way to differentiate the classic genre from its modern electronic counterpart. APOCalypse 2500 is one such game, in which the participants assume roles, as sci-fi or magical fantasy characters in a post apocalyptic scenario that develops as the game progresses. APOCalypse 2500 is set in a unique fantasy world where humankind's science fiction tech has brought about the return of ancient magic and mythical creatures.
Magic and sci-fi tech in one post apocalyptic rpg game
This tabletop rpg game is set in the year 2500 refereed to in the game as the 4th century AV; 400 years after a scientific miscalculation opened a self sustaining wormhole called the vortex. The wormhole brought dramatic change to earth's geography with the formation of the land mass known as Neo-Pangaea and the appearance of magical species reminiscent of medieval mythology. In the time this role-playing game takes place humanity has adapted to the new realities of life in a post apocalyptic world where one is as likely to find a sword wielding magic using elf lord as they are to come across a pissed off dwarf with a Kalashnikov and a sci-fi hover cycle.
The disasters wrought by massively accelerated continental drift and extreme meteorological manifestations eventually caused world war III. As coastlines were decimated by unprecedented tidal surges and volcanism filled the sky with ash humanity began to fight for what was left. Into this international fray of science fiction like hover-tanks and energy weapons came the arcane sorcerers and their magic wielding armies with their great mythical beasts of war. The conflict raged for decades until there were no more nations to fight for. Armies found themselves in the field without supply or higher command; left with little choice but to hold the ground they stood on and attempt to build a life. Thus arose the feudal world of the 4th century AV built of thousands of small fiefdoms, arcane settlements, and city-states spread across the super continent of Neo-Pangaea. Some of the larger cities have managed to preserve their high technology while others are primitive by comparison. There are thousands of magical arcane strongholds territories and villages dotted across the super-continent and the many islands of the pan-pacific expanse. The post apocalyptic world of this tabletop rpg game is a dynamic environment, constantly in flux with hundreds of fantasy creatures and ancient battle fields filled with discarded sci-fi tech and magical treasure yet to be discovered.
Read the game universe backstory
APOCalypse 2500 Game Characters
Adventure is the name of the game as participants in this post-apocalyptic sci-fi magic tabletop rpg game, in the part of their fantasy characters, quest for wealth and magical treasure while overcoming fantastical perils in this combined science fiction medieval fantasy world. Many different character options exist as one can play a wide range of humans, mutants, arcane, and even alien species. APOCalypse 2500's game system utilizes occupational based skill bonuses allowing a mix and match style of player character creation, rather than a strict class based approach. One can even play non humanoid magical and mechanical creatures chosen from among the various monster books. This fantasy world is wide open to the imagination and gives players virtually endless possibility to customize their characters to fit their style of play. whether you prefer to focus on the sci-fi, the magic, or a combination of both this tabletop pen and paper rpg game is only limited by your imagination and creative application of the game rules.
Game Mechanics: RPG Percentile System
The APOCalypse 2500 RPG Percentile System uses a percentile (%) based game mechanics and simple mathematically calculable matrix. The system is designed to be extremely flexible and adaptable to new tabletop rpg game situations, creatures, and devices allowing for continual evolution of the game while eliminating the need for repeated and costly release of new rules. The die rolls are broken up into logical "To" roll categories such as "To do or use", "To hit", "To use Magic," etc based on player attributes such as strength, Psychic Rating, Agility etc. Weapons and spells range, damage, and affect are direct and proportional to "real world" examples or logical conjecture in the case of fantasy devices. While the system is mathematical all the formulas are basic math and should be easy for anyone who has passed the second grade to comprehend. This was done so that new futuristic sci-fi devices, armor, weapons, magic, vehicles and creatures can be introduced without new rules. Players, GM's, and adventure writers will find this tabletop rpg game system exceptionally flexible and easy to learn and work with.
APOCalypse 2500 tabletop RPG
Copyright © 2007 - 2014 J L Arnold all rights reserved.
APOCalypse 2500 TM is a wholly owned trade mark of J L Arnold
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