APOCalypse 2500 is a pen and dice post apocalyptic Sci-fi Fantasy Role Playing Game which is set in a 26th century world where magic has returned to human kinds high tech science fiction future. In this post apocalyptic RPG world of swords and sorcery and futuristic technology the great nations of man laid waste by the cataclysm have been replaced by thousands of feudal fiefdoms and small city states. The 26th century earth is now a scattering of futuristic walled cities, primitive villages and outlaw strongholds interspersed are hundreds of arcane settlements from dwarf mines to elf villages and many other strange places some only barely exist in our space-time. In the world of APOCalypse 2500 nearly anything is possible from adventures into unknown catacombs and strange lands to space and time travel
This is the core rulebook for APOCalypse 2500 RPG which details everything from the feel and form of the game universe to the rules system. This book also covers the various character races and types as well as details about the origins of the different races of earth. The main rulebook goes into all aspects of the game, system, character development, magic, technology, and world history and is the essential reference tool for game play.
Print: $21.60
Creating your own adventure scenario? Or maybe you just need a side quest or an additional roadside hazard to challenge your players. The GM’s Campaign Guide is an essential tool and reference book for the world of APOCalypse 2500. Within its pages is contained all the necessary materials game masters will need to run a successful adventure. You can use the ready-made towns and cities or you can mix and match the different buildings and locations to create your own cities. You can choose from lists of NPC's and monsters or all new vehicles and weapons to add to your adventure. Whether you need a whole town or just a single structure you will find what you need for game play. From maps to labyrinths to a complete bestiary you will find it in this volume. This is the first and primary resource for generating encounters, creating locations, and understanding the beasts that inhabit the chaotic and fascinating world of APOCalypse 2500.
$16.60
APOCalypse 2500 Magic & Techno-Sorcery is the first volume of magic and techno-magic designed for the game Universe of APOCalypse 2500. This volume covers the theory and practice of magic in the game universe in more detail and contains lists of new spells, potions, and devices for the Sorcerer and Techno-Mage alike. Game masters will find this reference book an invaluable tool in their many campaigns and a good source for magical treasure. The basic principles set forth in Magic & Techno-Sorcery allow GM’s to create an endless variety of new spells, potions, and devices for their custom game scenarios.
$14.50
The Dwarf kingdom of Gylden Kongerike is the southernmost region of the fortress mountains and is considered the gateway to the many lands beyond. Unlike the dwarves you know the ones here at the Golden Kingdom have built an above ground village and trading center inhabited by many arcane, dwarf, and humans side by side in a setting reminiscent of a medieval town studded with seeming anachronistic technology. Game Masters this is an excellent quest all on its own with its dangerous labyrinths, adventures into fairy infested forests, dangerous mountain passes, and a lively town setting. Or it can be used as a resting place or starting spot for a much broader campaign as the village of Gylden Kongerike has every resource player characters might need to begin a new adventure. This little dwarf village is a great place for new characters to “cut their teeth” and gain a little treasure in the process. This adventure supplement is RPG Percentile System compatible
$10.95
Easy to use character record sheets complete with formulas for calculating character abilities based on attribute die rolls. Also contains vehicle record sheets to aid recording the condition, capabilities, and battle damage of vehicles used in APOCalypse 2500 TM.
RPG Percentile System Computable